2010-11-29 02:13:27
                ax = self.triangulation_axis
                normal = ax.transform(Aff_transformation_3(
                    *_rotate_z(pi/2))).to_vector()
                t = Aff_transformation_3(*_lookAt(
                    normal, Vector_3(), Vector_3(0,0,1)))
                normalized = [v.transform(t) for v in self.vertices]
 
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