ax = self.triangulation_axis normal = ax.transform(Aff_transformation_3( *_rotate_z(pi/2))).to_vector() t = Aff_transformation_3(*_lookAt( normal, Vector_3(), Vector_3(0,0,1))) normalized = [v.transform(t) for v in self.vertices]
ax = self.triangulation_axis normal = ax.transform(Aff_transformation_3( *_rotate_z(pi/2))).to_vector() t = Aff_transformation_3(*_lookAt( normal, Vector_3(), Vector_3(0,0,1))) normalized = [v.transform(t) for v in self.vertices]